Post by artair on Oct 26, 2008 13:25:35 GMT -5
Name: Artair MacBay. There will more than likely be a person at some point who will call him 'Ar-tard'.
Age: Artair is 15-and-a-half years old. He stresses the half.
Race: Artair is purely human. You can try to trace back his family line for a tiny bit of something else, but you'll likely find that his family didn't even associate with anyone but humans.
Skills/Abilities: Artair has the magical power of Illusion, and is good at it, too. He can make things appear to be where they aren’t, with accurate shadows and textures according to lighting in the area and what the fake object is supposed to be, making them seem more real. He can make the image of both living and non-living things, able to move the illusion about (though it uses more concentration and energy). He can even make things appear as though they aren’t there—invisible—and alter the appearance of things as well. His illusions only last for as long as he can stay concentrated or until he doesn't have enough energy left to keep it up. He hides this ability, however, and claims not to have it. He fears that if people knew about it, they would think him weak for using magic. He himself even says 'magic is for sissies' in an attempt to cover it up.
Aside from that, Artair is mildly talented in archery and swordplay, being trained for the position of a knight for some of his life. He's not exceptionally strong or agile, but he can run from a bear in full-body chainmail for a mile or so before giving way. He's bound to get better eventually.
Personality: Artair is not the ideal guard. All the training he received throughout the years taught him what to do, but his attitude about it has always been bad. He’s a slacker on the job, finding it incredibly boring, though he pretends to do his best. He’s mainly just unenthusiastic about it. On top of that, he can be cocky and disrespectful, as well as boastful. He views the other guards as aliens; like he’s an entirely different race from them, and they’re just mindless THINGS doing whatever, while he’s an actual person who’d much rather be somewhere else. Though he tries to hide it, he’s very interested in magic and magical arts like potion making, alchemy, magical creatures and other such things, and he loves to just generally make things, whether it be artistic or not. He likes to show off, too, though he doesn’t have much to show off, and tends to run into trouble a lot. He makes himself out to be brave and tough, but he really isn’t that much.
((I apologize for the poor description, I’ll add more later when my brain isn’t so dead.
Personality is subject to change. Personality may not be described with 100% accuracy.))
Physical Description: Artair has mid-length, rusty-colored hair (light reddish brown), slightly tanned, freckled skin (focused around his face), and pale, yellowish-green eyes. He’s slightly short for his age, fit but not quite ‘toned’, and actually has a good body type for a beginner guard, ranger/scout, or forester. Or a blacksmith, which he’d much rather be. He's usually wearing the armor that the barracks provide him with, or else regular cloth clothing.
((I don't have a picture for him yet. I have a temporary avatar up for reference, but it's a bit off. I apologize.))
Background: Artair, as a young child, grew up with a somewhat typical civilian life. His father was a blacksmith, and mother was an alchemist and herbal healer, so from a young age he was exposed to and lightly trained in the art and trade of both. He very much enjoyed it, for his father and mother made it fun, and the concept of making things out of raw materials was wonderful to him. Unfortunately, his family wasn’t getting very much business, and was quickly running out of money. Soon enough, they lacked the money to take care of Artair, and so he was sent off to live with his uncle. His uncle was not as kind as his parents were by far, and was in fact a very grumpy, gruff man. He was a retired guard, and would have nothing to do with this blacksmith nonsense. He immediately engaged Artair in hard, time-consuming training for the life of a guard, much to Artair’s dismay. He didn’t want to be a guard. It seemed awfully boring to him, compared to other occupations. Most guards he’d seen were just lazy bums who hung around doing nothing, anyway. There was no creativity involved with being a guard, and no adventure, either. There was little he could do about it, though, for his uncle was very forceful, and quite frankly scared him. His uncle let him do almost nothing that was of any interest to him, or even read, for that matter. So, since then, he’s been living an exhausting, boring, and stressful life, and just recently finished his training. Now, he’s a new guard, and… quite newbish. We’ll see where it goes from there.
Where you want to be located: Anywhere the superior would place a new guard.
Extra: Nothing yet!
Age: Artair is 15-and-a-half years old. He stresses the half.
Race: Artair is purely human. You can try to trace back his family line for a tiny bit of something else, but you'll likely find that his family didn't even associate with anyone but humans.
Skills/Abilities: Artair has the magical power of Illusion, and is good at it, too. He can make things appear to be where they aren’t, with accurate shadows and textures according to lighting in the area and what the fake object is supposed to be, making them seem more real. He can make the image of both living and non-living things, able to move the illusion about (though it uses more concentration and energy). He can even make things appear as though they aren’t there—invisible—and alter the appearance of things as well. His illusions only last for as long as he can stay concentrated or until he doesn't have enough energy left to keep it up. He hides this ability, however, and claims not to have it. He fears that if people knew about it, they would think him weak for using magic. He himself even says 'magic is for sissies' in an attempt to cover it up.
Aside from that, Artair is mildly talented in archery and swordplay, being trained for the position of a knight for some of his life. He's not exceptionally strong or agile, but he can run from a bear in full-body chainmail for a mile or so before giving way. He's bound to get better eventually.
Personality: Artair is not the ideal guard. All the training he received throughout the years taught him what to do, but his attitude about it has always been bad. He’s a slacker on the job, finding it incredibly boring, though he pretends to do his best. He’s mainly just unenthusiastic about it. On top of that, he can be cocky and disrespectful, as well as boastful. He views the other guards as aliens; like he’s an entirely different race from them, and they’re just mindless THINGS doing whatever, while he’s an actual person who’d much rather be somewhere else. Though he tries to hide it, he’s very interested in magic and magical arts like potion making, alchemy, magical creatures and other such things, and he loves to just generally make things, whether it be artistic or not. He likes to show off, too, though he doesn’t have much to show off, and tends to run into trouble a lot. He makes himself out to be brave and tough, but he really isn’t that much.
((I apologize for the poor description, I’ll add more later when my brain isn’t so dead.
Personality is subject to change. Personality may not be described with 100% accuracy.))
Physical Description: Artair has mid-length, rusty-colored hair (light reddish brown), slightly tanned, freckled skin (focused around his face), and pale, yellowish-green eyes. He’s slightly short for his age, fit but not quite ‘toned’, and actually has a good body type for a beginner guard, ranger/scout, or forester. Or a blacksmith, which he’d much rather be. He's usually wearing the armor that the barracks provide him with, or else regular cloth clothing.
((I don't have a picture for him yet. I have a temporary avatar up for reference, but it's a bit off. I apologize.))
Background: Artair, as a young child, grew up with a somewhat typical civilian life. His father was a blacksmith, and mother was an alchemist and herbal healer, so from a young age he was exposed to and lightly trained in the art and trade of both. He very much enjoyed it, for his father and mother made it fun, and the concept of making things out of raw materials was wonderful to him. Unfortunately, his family wasn’t getting very much business, and was quickly running out of money. Soon enough, they lacked the money to take care of Artair, and so he was sent off to live with his uncle. His uncle was not as kind as his parents were by far, and was in fact a very grumpy, gruff man. He was a retired guard, and would have nothing to do with this blacksmith nonsense. He immediately engaged Artair in hard, time-consuming training for the life of a guard, much to Artair’s dismay. He didn’t want to be a guard. It seemed awfully boring to him, compared to other occupations. Most guards he’d seen were just lazy bums who hung around doing nothing, anyway. There was no creativity involved with being a guard, and no adventure, either. There was little he could do about it, though, for his uncle was very forceful, and quite frankly scared him. His uncle let him do almost nothing that was of any interest to him, or even read, for that matter. So, since then, he’s been living an exhausting, boring, and stressful life, and just recently finished his training. Now, he’s a new guard, and… quite newbish. We’ll see where it goes from there.
Where you want to be located: Anywhere the superior would place a new guard.
Extra: Nothing yet!